The Archives as Place-Based Learning: Remediating the Library Archives: Gaming with Twine

The Archives as Place-Based Learning: Remediating the Library Archives: Gaming with Twine

This "show-and-tell" presentation March 30 at 11 a.m. hosted by the Digital Humanities Collaborative discusses the use of library archives as content for narrative-based video game design in multimodal composition and digital humanities coursework. Joshua Hussey will examine the use of Twine as a method to narrativize archival research with instructional learning goals in group work, games composition, and design. He will present case studies from classes at Georgia Tech and University of Georgia that used Twine in conjunction with content from the UGA Special Collections libraries.  Using Twine, students embed archival documents in story lines to reflect both original provenance as well as new context, in order to display the richness of cultural artifacts. By crafting game narratives to curate cultural artifacts, data can be distributed in such a way through user discovery that meaningful information is produced.

Joshua Hussey (PhD, University of Georgia) is a Lecturer in the English Department at the University of Georgia where he teaches courses in first-year writing and literature.

Contact elissa.auerbach@gcsu.edu for the Zoom access link.

Updated: 2022-02-24
Wed,
Mar
30,
2022
  
11:00 
A.M.
 - 
12:00
P.M.
Elissa Auerbach
elissa.auerbach@gcsu.edu
(478)-445-0808
Digital Humanities Collaborative